We think players will build some wild and hilarious spells to get good shattering combos going." "Ice and physics work together as a combo: frozen things take extra damage when the ice is broken with enough force. The end result is that players can dress their wizards however they like while still getting to choose benefits based on their playstyle and what kind of challenges they are facing."Īs for the wizard's guns and ammo: "The ones I'm most looking forward to building out are ice and physics for the Alchemist archetype of wizardry," Morgan says. It may take the player a little work, but any cosmetic can have the properties of another one of its same type. "However, you can overwrite that cold protection enchantment with another benefit (for example, extra health), or you can enchant its cold protection onto any other robe. "When you craft equipment, it often comes with thematic mechanical benefits -such as a thick robe with cold protection," says Morgan. Morgan not only sent me a bunch of pictures of cool wizard hats, but explained that they're not just cosmetic but functional-though function isn't permanently tied to clothing items. Since this is a game about wizards, and wizards wear hats, I asked Morgan about wizard hats. This means that if you create a really cool spell, piece of clothing, or gun, you can share it with another player." Upgrades, spells, and research are shared across all the players in the Tower. "Players share one Tower on a server, but it's easy to build out your own personal section. You can play Wizard with a Gun solo or in co-op to work with friends. Morgan says this is because "we wanted to focus more on the shared experience of trying to keep the world alive or harvesting enough resources from it to progress before it dies." Wizard with a Gun is described as a "online cooperative sandbox survival game," though interestingly the survival portion is more aimed at the world than the player (there's no hunger meter, for example). This is great for the player when it comes to planning, preparation, and taking a breather from the chaos of the overworld." The tower is persistent, regardless of what happens outside, so player inventory and progress are safe inside it. "The Tower is in a separate pocket dimension from the main world," says Morgan. When players aren't romping around the dangerous world doing battle and collecting resources, they'll have a tower they can build, upgrade, and craft in. "The now desolate Barren Sea was an ocean before the world broke, but its inhabitants have long since moved beyond sea-faring and have become desperados and bounty hunters." Also shown is a place called the Fell, "a swamp that has overgrown the ruins of a civilization that was destroyed by magic long before the latest cataclysm." And that desert shown wasn't always a desert. The fellow with the very long gun in the cinematic portion of the trailer is a Mage Hunter, one of the enemies players will face. When you have outlaws, you have bounty hunters. Making things worse, gunmancers have been adventuring and raiding the ruins of fallen civilizations in hopes of finding more potent reagents for their bullets." "Gunmancy," says Morgan, "was invented recently as a 'safer' way of controlling and channeling magic, but gunmancers are still loathed throughout the broken portions of the world. So, wizards started packing heat and "gunmancy" was born. In the realm of Wizard with a Gun, a magical cataclysm has destroyed parts of the world, and even hundreds of years later people still don't trust magic or wizards much. Morgan explained some of the lore and backstory of the unusual world and Western-style showdowns we see in the trailer. The trailer shown at E3 was half cinematic and half gameplay, and before you ask, here's the excellent song backing the trailer: It's Breath and Bone by Ryan Ike, who also composed music for Where the Water Tastes Like Wine and West of Loathing. In Wizard with a Gun, players will battle creatures in randomized overworld biomes, gather resources, and concoct spells in bullet form back at their base.
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